2013年1月15日星期二

Blog 2 responses

Today I read three articles about different aspects of art. All of them helps me a lot in understanding the art. Here are the responses of the three articles.

THE HERESY OF ZONE DEFENSE
Basically, this article is talking about the limitation in the art by using the example of basketball. The author thinks that sometimes rules can weaken the perfect of art, despite its original purpose, which is to make the art more civilized and perfect. In terms of basketball, when it was firstly invented, it was popular, and the inventor has already made some rules to avoid conflicting and disagreements. However, after some time, some people think it is too violent. As a result they make some new rules and some standard for actions. And these actions make the basketball less fun, and many people laugh at it because its rules. These rules prevent players from getting fun from the game. Therefore, the author think that too limitations on the stuff may make it less amazing and less funny.
Despite these understanding about this article, I still have some puzzles towards it. For one thing, I do not understand why the author say "all rules go bad". Because I think, although, sometimes rules may make some amazing things boring, it is still very useful to keep the balance and order of the world. People cannot live efficiently without rules, and most of them are useful in daily life. For another thing, I do not understand why after Jackson said " It's okay to drip paint", it became a rule. And it is not allow not dripping the paint. I think it is weird and unfair.

Why Is This Man Smiling?
    
 This article is about animation. It is difficult to do a realistic face in animator, since face stand for people's soul, and it is hard to describe or express a soul which is not simply quantifiable.
In order to achieve the goal, animators used the milk to do many experiments focused on how light diffuses. There are two basic ways to make animation, one is keyframe and the other is facial capture. To use these two methods efficiently, animators are supposed to very familiar with the structure of human's face in order to design each emotion realistic and vivid. They must focus on details which can even decide whether this project is successful or not. 

About this article, I have some problems. First, how to use formulas to make a face. It is not mentioned in details in the article. However, I think it is necessary to mention the differences between the standard formulas and simple analytic expression. Another problem is how can the animator know about so many details on human's face and about each expression. How do they analyse these, use computers or draw the picture and calculate.

PRELUDE

After reading this article, I know that the enemy is the one who will hurt you or has already hurt you. In addition, the article also tells us things always go from left to right, for example, when we draw pictures, we will finish the left side, then continue to the right side; moreover, everytime we do some thing, we always begin from the bottom to the top; furthermore, when coming to big and small, there is never a limitation, big can be bigger, small can be smaller.
When reading this article, I think it is difficult to understand what the author is trying to express. I cannot understand the situation the author describes, so I cannot understand what the author means exactly.

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